Showing posts with label SciFi. Show all posts
Showing posts with label SciFi. Show all posts

Wednesday, February 24, 2016

Book Blitz: PARASITE (The Domino Project pt. 3) by K.T Hanna



Parasite (The Domino Project #3)

by K.T. Hanna

Release Date: February 22nd 2016

Amaranthine Press


Summary from Goodreads:




With the Damascus closing in on the Exiled, Sai and Dom must put their grief and inner demons aside as they rush to free the people of the Protected Conglomerate from the influence of the psionic grid. 


Chipped and placed under house arrest with a guard, Bastian's only hope lies in reaching his core to disrupt Deign's ruthless plan. 




Intent on putting a stop to the Damascus and the GNW's reign, Dom discovers the true extent of the parasite within. Just when Sai thinks the Exiled have a chance, their greatest weapon turns on them.







Previous books in the series (clink on image for Goodreads link):
 

To
celebrate Parasite’s release, Chameleon and Hybrid are on sale for
$0.99!


Praise
for Book #1 - CHAMELEON
 
“Hanna takes familiar
sci-fi genre elements… and spins dystopian gold.” Kirkus Reviews




About the Author

KT Hanna has a love for words so extreme, a single word can spark entire worlds.



Born in Australia, she met her husband in a computer game, moved to the U.S.A. and went into culture shock. Bonus? Not as many creatures specifically out to kill you.



When she’s not writing, she freelance edits for Chimera Editing, and chases her daughter, husband, corgi, and cat. No, she doesn’t sleep. She is entirely powered by the number 2, caffeine, and beef jerky.



Note: Still searching for her Tardis
Author Links:
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GIVEAWAY:

Friday, June 12, 2015

COVER REVEAL: Chameleon (The Domino Project #1) by K.T. Hanna

This day has been a long time coming, and I won't usually tout my own horn, but I had to share the cover of my upcoming book with everyone!



Chameleon (The Domino Project #1) is a YA futuristic science fiction story. It's set in the wasteland of earth after a meteor shower devastates landmasses, makes seas rise, introduces the psionic gene into the human race, damages the atmosphere, and gives the gift of an alien parasite to the world.

The goodreads blurb is as follows:

After Sai's newly awoken psionic power accidentally destroys her apartment complex, she’s thrown into an intensive training program. The only grades are pass or die.

Surviving means proving her continued existence isn't a mistake--a task her new mentor, Bastian, takes personally. Her abilities place her in the GNW Enforcer division, which partners her with Domino 12, who is eerily human for an alien-parasite and psionic hybrid. When her assassination duties are revealed, Sai understands the real reason for her training.




On a mission to dispatch a dangerous Exiled scientist, she uncovers truths she never thought possible. Sai is unsure who to trust as her next mission might be her last, and a double agent seems to be manipulating both sides.





Without further ado - here is the cover, by the amazingly talented S.P. McConnell.

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It's finally here

CHAMELEON Domino Project Front with Text 2

Isn't it GORGEOUS!?!?!

Sit back and bask in this for a moment.

It's available for preorder for a special price of $2.99
Amazon Link


About the Author

Me

KT Hanna has a love for words so extreme, a single word can spark entire worlds.

Born in Australia, she met her husband in a computer game, moved to the U.S.A. and went into culture shock. Bonus? Not as many creatures specifically out to kill you.

When she's not writing, she freelance edits for Chimera Editing, interns for a NYC Agency, and chases her daughter, husband, corgi, and cat. No, she doesn't sleep. She is entirely powered by the number 2, caffeine, and beef jerky.

Note: Still searching for her Tardis

Celebration!

To celebrate, we're giving away 2 x $10 Amazon e-gift cards (open to anyone who can receive and use an Amazon e-card) Just click on as many options as you like and enter!

Thursday, October 20, 2011

Sleepers

I realize that there are a lot of story ideas on here and not much beyond the initial statement. This is actually a conscious decision. As a writer, I have a lot of things floating in my head at any given time. Some of it is more concrete than others. The commonality with all of it is that they are just ideas. Some of them have been floating around in there for years, while others are more recent. But, for one reason or another, I have never gotten them written down. This is one of the many reasons for this blog. If I write something down, it might gel faster or maybe inspire me to do more. As they bob to the surface, I'll write them down. "Sleepers" is just one of many ideas in there. It came to me when I was reading Orson Scott Card's How to Write Science Fiction & Fantasy.  He was talking about world building and developing the science of science fiction, specifically, regarding space travel.

One of the concepts he proposed involved colonization and how a space faring race would accomplish such a far reaching goal.  He mentioned that, unless a society had discovered some practical means of traveling faster than the speed of light (or even Hyperspace travel), it could take years to travel between star systems.  To do this, it would require a ship where the majority of the crew was in suspended animation with a skeleton crew to maintain everything.  It was at this moment, I had a "what if" moment.  What if something happened and the ship got off course?  What if the damage was so extensive that the skeleton crew couldn't fix it?  What if the majority of the sleeping colonists were killed by whatever went wrong?  As these thoughts started swimming through my head, the idea of "Sleepers" was born.

Simply put, "Sleepers" takes place on a colony ship that was knocked off course by something.  I hadn't really decided on what that something was.  It could have been sabotage to the more mundane mechanical malfunction.  Whatever happened, it was catastrophic.  Instead of maintaining course, the ship was sent adrift.  Instead of a few years, it floats for a couple centuries.  Now, there are some issues with this concept, but I think there are ways of getting around the whole need for supplies, air, power, etc.  The technology that allowed them to travel several years without supplies could theoretically be adapted to sustain the skeleton crew.  Another problem was that all but 11 stasis pods remain functional.  The others either failed or were destroyed.  Entire sections of the ship became uninhabitable.

Despite all this, the crew needed something to focus on so they continued to do their jobs.  In the face of uncertainty, humanity will strive for equilibrium.  One way of doing that is by returning to processes or actions that are familiar and comfortable. In this case, it would be returning to the maintenance of the surviving stasis pods and the remainder of the ship.  As the years turn to decades, combined with the uncertainty of their destination, it would not be a far stretch to imagine that people would consider propagating as a way to maintain the workforce.  The children would then be trained from very early on to continue in the parents footsteps.  It would also not be too farfetched to imagine that this training, over the span of several generations, would start to take on a religious bent.  The focus of this religion would be the 11 remaining colonists.  They would be viewed as heralds of salvation because when they emerge, it means that the journey is finished and they have reached "paradise" (a.k.a a habitable world).  Of course, with any story, that isn't how it happens.  The best laid plans, as they say, oft go astray.

Till next time.

Thursday, September 1, 2011

Waiting to Descend

I knew I was going to die. I mean, we all do eventually. In my case, it was a little earlier than planned. Not that I had any say in the matter. I was drifting. The planet's gravity had me and it wasn't letting go. Not that I could do anything about that either. My engines were a gaping hole into space, I was leaking atmosphere and I didn't have a prayer. It was one of those moments of clarity when you realize that you're screwed. Kind of liberating in a way. I was still waiting for the bolt of plasma to finish me off, but it wasn't happening. Now that bothered me.

The Old Man told me I would probably end like this. Of course, I was pointing gun at his head at the time. Funny, but he didn't seem to upset by it, more amused than anything. My feelings for the man aside, I had my assignment and I never failed an assignment. I would have rather taken him alive, but the bounty said "dead". So I did what I was told. Failure meant death and I didn't want to die. Hindsight being 20/20, I should have taken death, but I doubt the Old Man would have wanted it that way. He had a funny way about him, like he knew things that nobody else knew. Not surprising considering how long he lasted in this business. Guess I wasn't going to outlast him by much. Maybe my attacker would take mercy on me and vaporize the rest of my ship, but I doubted I was going to get off that easy.

I stared at the data disc that the Old Man had given me. It was encrypted and I didn't have the time to hack it. Guess I'll never find out what it was he wanted me to know. He was pretty insistent that I take it. He told me that it contained some really important information that I would need. Whatever it was, it would be lost with me. Pity, it would have been interesting to find out what the Old Man knew. I had the nagging feeling that this was some sort of twisted legacy. Either that or it was his special recipe for Doolani Mud Worms. If that was the case, it was probably a good thing it was going to burn. Those things are disgusting. I have no idea how he could stand eating them all the time.

I looked at the sensor screen. Still nothing. Of course, half the sensors were off line, so I could have been right next to them and not noticed. I watched as my velocity increased. I was finally getting closer. No more drifting, it was going to end soon. Damn. I was really going to miss this ship.

Monday, August 15, 2011

Troubleshooters shoot trouble

Many years ago, don't they all start that way, my brother created a pen and paper, role-playing, game system called "Troubleshooters".  The whole premise of the game was that the characters were part of an elite police force called "The Troubleshooters".  Their job was to take car of things that the normal police force couldn't handle.  Essentially, they were an uber-swat team with license to kill and blow things up.  The game was set in a post-apocalyptic Earth where the majority of the planet was a barren wasteland due to the loss of the Ozone Layer.  Most of humanity has moved underground and those left above become horribly mutated by the resultant radiation.  The population is ruled over by greed Mega-corporations, etc.  Not an original idea in science fiction, but that doesn't mean that there isn't a story in there some place.

As you can see, I don't hesitate to "steal" ideas from my older brother.  To be honest, although he created the initial game, his idea was more about setting up a functional game system rather than building a complete world.  Also, I did help with some of the design, so I don't consider it "stealing" so much as "fleshing out" a world that had yet to be completely developed.  Besides, one of my earlier story ideas involved this world.
I wrote a couple paragraphs when I was a teenager, but never got beyond that.  There were many reasons why I never went beyond those few paragraphs, but the reasons aren't as important as the fact that I never finished.

One of these days, I plan on writing in this milieu.  I even have a few ideas.  I do plan on making a few changes (sorry James!), but they will be mostly cosmetic.  For example, an underground environment will never have anything so mundane as weather.  It will be a perfect 72 degrees and always sunny (at least artificially).  Weather is always a good way of setting the mood of a scene, so a setting would be more difficult without it.  It could be done, of course, but I'm not sure I want to deal with a perfectly comfortable environment.  Any change in "weather", in an underground setting, would constitute a serious emergency that could threaten the entire "city".  I still want to retain an underground setting, at least for part of it, but I also want something topside.  This could create an interesting dynamic between the "undergrounders" and the "top worlders".

Another issue with being wholly underground is spaceflight.  Although there wasn't anything as fancy as "hyperspace", there was the occasional trip into orbit.  Especially to a space station.  Seriously, if you were the CEO of a corporation would you rather live in a whole in the ground or in a palatial space station?  I know where I would live.  So, that would necessitate having some kind of space port, or ports, which would have to be outside.

More later.

Saturday, July 30, 2011

The Harvesting

The System Lords decreed it.  Their will be done.  Soon the Harvesters would come to reap their fill of those they felt worthy.  Soon after the Ravagers would come and scour the planet clean.  No one could know who would be selected and who would be purified in fire.  The Harvesters were indiscriminate in their choosing.  Theirs was an arcane selection.  Strength and status meant nothing to them.  They chose because they could.

As their sky-ships darken the planet, prayers are offered by some.  Families say good bye and make peace with their gods.  Some will fight.  All who fight will be cleansed.  The rest stand in congregation as the Harvesters make their selection.

No one will see the servants of the System Lords.  It is not for the lowly to gaze upon their terrible visage.  Those who are chosen, simply vanish as if they never existed.  The only evidence of their passing are the wails of those left behind.

Cries rise up as family members disappear in columns of light.  The Harvesting has begun.  Woe be to those left behind.  Your hour is at hand.

Praise be the System Lords!

--Cardinal Solifcant III, Deacon of the the Most Holy Lord Vs'ith.  The Harvesting and Purification of Heretics. Vol. 1, verse 45.